Doubles – A Dice Icebreaker
The first person to score 100 is the winner! But only if the dice are nice. When the participant rolls a double, then they write in order 1 – 100 before someone else gets a double.
The first person to score 100 is the winner! But only if the dice are nice. When the participant rolls a double, then they write in order 1 – 100 before someone else gets a double.
The person in the middle has to catch someone by trying to “bop” the person on the hand or foot before that person can say another name.
A timed activity where participants see how fast they can pass a pulse with a squeeze around the circle by holding hands. A fun icebreaker to get the team to laugh and break social barriers.
Learn how to take two small ropes and make them into a fun and exciting way to start a workshop before the workshop begins. Handcuffs help set the stage to think outside the box.
How many balloons can a team get in their goal? Each team will receive 3 short rounds of one minute apiece. Can be done as a competitive or collaborative event. Designed to have fun, build bonds, be creative, and communicate to work outside the box.
In Hanoi Tower you are to solve the puzzle by moving one lid or block at a time without making the wrong move. To stack them, one at a time, through all three spots. The objective is to see the next few steps in order to accomplish your goals. Communicating to ensure those steps are shared and followed. Having the patience to see it through.
Using cups, pair with another participant then protect their cups from other participants while holding the cups together. Great for connection, communication, relationships, have fun and just to play.
Participants are asked a series of questions. Each participant will place an identifying marker down on a target marked on a table. The farther the marker is away from the center, the more they are uncomfortable with that topic/question. For participants to get to know one another more deeply, and understand how they think and where they stand on certain issues. This allows individuals to show their comfort toward different scenarios and identify positive behaviors to help the group communicate more effectively.
Biggest fan is a simple style or variation for games to keep the participation of your participants active while getting the group moving and mingling. Elevates the energy of the room gets everyone to meet new people, and shows sportsmanship and appreciation to fellow participants. This activity is great for starting a conference or training or returning from a break to get the group moving, heart pumping, and mingling to stay better focused for what is to come.