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to Facilitate and Grow Teams

Cup Networking

Can you be the group crowned “Most Unique?” This one was inspired by the activity Human Bingo where players collect signatures on their “Bingo” card (piece of paper) for different achievements reached, or experiences had, by others in the group. For Cup Networking, each group creates their own questions instead of getting them from the facilitator. The group with least amount of check marks wins.

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Doubles – A Dice Icebreaker

The first person to score 100 is the winner! But only if the dice are nice. When the participant rolls a double, then they write in order 1 – 100 before someone else gets a double.

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Name Bop

The person in the middle has to catch someone by trying to “bop” the person on the hand or foot before that person can say another name.

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Chain Reaction or Pulse

A timed activity where participants see how fast they can pass a pulse with a squeeze around the circle by holding hands. A fun icebreaker to get the team to laugh and break social barriers.

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Handcuffs

Learn how to take two small ropes and make them into a fun and exciting way to start a workshop before the workshop begins. Handcuffs help set the stage to think outside the box.

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Comfort Zone – A interpersonal skills activity

Participants are asked a series of questions. Each participant will place an identifying marker down on a target marked on a table. The farther the marker is away from the center, the more they are uncomfortable with that topic/question. For participants to get to know one another more deeply, and understand how they think and where they stand on certain issues. This allows individuals to show their comfort toward different scenarios and identify positive behaviors to help the group communicate more effectively. 

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Biggest Fan – An icebreaker add on

Biggest fan is a simple style or variation for games to keep the participation of your participants active while getting the group moving and mingling. Elevates the energy of the room gets everyone to meet new people, and shows sportsmanship and appreciation to fellow participants.  This activity is great for starting a conference or training or returning from a break to get the group moving, heart pumping, and mingling to stay better focused for what is to come.

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1,2,3 Count – Large Group Icebreaker

A great fun icebreaker for any size group. Two people partner together to see who is the first person to falter in counting 1..2..3. With each new round, numbers are replaced with actions.
Used as a fun icebreaker to bring laughter and connection, to get any group out of their seat to get the blood flowing and active. Benefits include helping teach the importance of building a skill, making mistakes when building skill, and that it is natural when doing so?
Also, has been used to teach the concept of “Switch Tasking.”

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